Rayuela Project Final Conference
Author(s): COMAN, Iulian-Marius
Issue: Volume 12, Issue 2, Year 2023
Rayuela Project was a Horizon Project 2020 that started on 01 October 2020 and finished on 30 September 2023. The aim of the project was to bring together law enforcement agencies, sociologists, psychologists, anthropologists, legal experts, ethicists and philosophers, computer scientists and engineers, in the common endeavour to develop a better knowledge of the factors affecting the online behaviour of young people and how to keep them safe online.
The main product of the project was the Rayuela interactive serious game that acted as an enabler and amplifier of the project’s research methodology, which allowed modelling of online habits and user profiles related to cybersecurity and cyber criminality. The Rayuela Game is a serious game, unique tool designed to educate and empower young people about the risks and benefits linked to the use of the Internet. The game mirrors the project’s main goal, firstly, to better understand the drivers and human factors affecting certain aspects of cybercriminal behaviour and, ultimately, contribute to the prevention, detection, and mitigation of the considered cybercrime through real-life scenarios that replicate cybercriminal behaviour and learn more engagingly and enjoyably.
Rayuela Horizon 2020 project finished with the final conference in Croatia on 27 September 2023 at the Algebra University College and included a full day of sessions. First part was dedicated to youth, cybercrime & serious games, with focus on Rayuela game (product of the project): design, main futures and the data analysis assessed during the piloting.
Second part focused on the impact on society, where one of the round tables highlighted the benefits of using Rayuela videogame for LEAs, educators and NGOs, with panellists from law enforcement, NGOs, Academia and Rayuela project.
Main points highlighted in round table on Benefits of using Rayuela videogame for LEAs, educator and NGOs:
- Policymakers and school administrators should ensure inclusive implementation of students and the necessary resources and training for teachers
- Simulating real-life cyber threats allows students to develop practical skills and knowledge essential for navigating safely on the digital landscape.
- Gamification effectively engages students in cybersecurity education, transforming learning into an enjoyable and impactful experience.
- Foster collaboration between tech firms, police, and child protection organizations
- Promote critical thinking on social media and teach minors to collect evidence of abuse.
- Advise minors to avoid oversharing personal information and secure settings
- Encourage minors to build resilience, set boundaries, and identify grooming indicators
It was emphasized during the moderation the role of law enforcement training in the area of cybercrime and cybersecurity and the benefits of latest innovation and research developments that can be used in trainings. Further, the outcomes of the CEPOL webinar 3087/2023/WEB ‘Rayuela project – Law enforcement innovative tools for preventing and combatting crime’ were presented together with the aim to create synergies with this European project and on benefits from the Serious Game that was released.
The game will be available in the Europol Tool Repository and accessible for law enforcement officials. RAYUELA – A fun way to fight cybercrime (rayuela-h2020.eu).
Title: Rayuela Project Final Conference
Author(s): COMAN, Iulian-Marius
Publication: International Journal of Information Security and Cybercrime
ISSN: 2285-9225, e-ISSN: 2286-0096
Issue: Volume 12, Issue 2, Year 2023
Section: Books Reviews and Conferences Analysis
Page Range: 59-60
Copyright ©2012-2025
The International Journal of Information Security and Cybercrime (IJISC)
All rights reserved
The International Journal of Information Security and Cybercrime is a trademark of the Romanian Association for Information Security Assurance (RAISA).
No part of this publication may be reproduced, stored in a retrieval system, photocopied, recorded or archived, without the written permission from RAISA. When authors submit their papers for publication, they agree that the copyright for their article be transferred to the Romanian Association for Information Security Assurance, if the articles are accepted for publication. The copyright covers the exclusive rights to reproduce and distribute the article, including reprints and translations.