IJISC
  • Indexed in

  • Latest News

    July 1, 2024
    Volume 13, Issue 1 of the International Journal of Information Security and Cybercrime was published
    December 27, 2023
    Volume 12, Issue 2 of the International Journal of Information Security and Cybercrime was published
    June 28, 2023
    Volume 12, Issue 1 of the International Journal of Information Security and Cybercrime was published
  • --- More News ---
  • Popular Articles

  • Wargaming in Cyber Security Education and Awareness Training


    Author(s): HAGGMAN, Andreas

    Quick view | Full article | Citations | Views: 469


    Author(s) keywords: , ,


    Reference keywords: ,


    Abstract:

    This paper introduces readers to core concepts around cyber wargaming. Wargames can be powerful learning tools, but few wargames exist to teach players about cyber security. By way of highlighting possibilities in this space, the author has developed an original educational tabletop wargame based on the UK National Cyber Security Strategy and deployed the game to a variety of organisations to determine its pedagogic efficacy. Overall, it is found that the game was effective in generating high-engagement participation and clear learning opportunities. Furthermore, there are design lessons to be learned from existing games for those seeking to use wargames for cyber security training and education.



    References:

    [1]. Dunnigan, J.F.: The Complete Wargames Handbook: How to Play, Design, and Find Them. 2nd. Ed., Quill William Morrow: New York (1992).

    [2]. Perla, P.P.: The Art of Wargaming: A Guide for Professionals and Hobbyists. Naval Institute Press, Annapolis, Maryland (1992).

    [3]. Herman, M., Frost, M., Kurz, R.: Wargaming for Leaders: Strategic Decision Making from the Battlefield to the Boardroom. McGraw Hill, New York (2009).

    [4]. HM Government: National Cyber Security Strategy 2016-2021. (2016).

    [5]. Rea, D., Price Millican, K., White Watson, S.: The Serious Benefits of Fun in the Classroom. Middle School J. 31,4, 23-28 (2000).

    [6]. Miranda, J.: Cybernauts. Competitive Edge. 11, 9-25 (1996).

    [7]. [d0x3d!], http://d0x3d.com/d0x3d/about.html.

    [8]. Rieb, A., Lechner, U.: Operation Digital Chameleon – Towards an Open Cybersecurity Method. In: 12th International Symposium on Open Collaboration, Article 7 (2016).

    [9]. Ctrl+Alt+Hack. http://www.controlalthack.com/.

    [10]. Privacy, https://vome.org.uk/files/2012/05/PRIVACY-game-card-pack-and-instructions-lo-res.pdf.

    [11]. Decisions & Disruptions, http://www.decisions- disruptions.org/.

    [12]. Maelstrom, https://github.com/maelstromthegame/defcon24.



    Additional Information

    Article Title: Wargaming in Cyber Security Education and Awareness Training
    Author(s): HAGGMAN, Andreas
    Date of Publication: 2019-06-28
    Publication: International Journal of Information Security and Cybercrime
    ISSN: 2285-9225 e-ISSN: 2286-0096
    Digital Object Identifier: 10.19107/IJISC.2019.01.04
    Issue: Volume 8, Issue 1, Year 2019
    Section: Advances in Information Security Research
    Page Range: 35-38 (4 pages)



    Copyright ©2012-2024
    The International Journal of Information Security and Cybercrime (IJISC)

    All rights reserved
    The International Journal of Information Security and Cybercrime is a trademark of the Romanian Association for Information Security Assurance (RAISA).
    No part of this publication may be reproduced, stored in a retrieval system, photocopied, recorded or archived, without the written permission from RAISA. When authors submit their papers for publication, they agree that the copyright for their article be transferred to the Romanian Association for Information Security Assurance, if the articles are accepted for publication. The copyright covers the exclusive rights to reproduce and distribute the article, including reprints and translations.