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  • Wargaming in Cyber Security Education and Awareness Training


    Author(s): HAGGMAN, Andreas

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    Abstract:

    This paper introduces readers to core concepts around cyber wargaming. Wargames can be powerful learning tools, but few wargames exist to teach players about cyber security. By way of highlighting possibilities in this space, the author has developed an original educational tabletop wargame based on the UK National Cyber Security Strategy and deployed the game to a variety of organisations to determine its pedagogic efficacy. Overall, it is found that the game was effective in generating high-engagement participation and clear learning opportunities. Furthermore, there are design lessons to be learned from existing games for those seeking to use wargames for cyber security training and education.



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    [8]. Rieb, A., Lechner, U.: Operation Digital Chameleon – Towards an Open Cybersecurity Method. In: 12th International Symposium on Open Collaboration, Article 7 (2016).

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    [12]. Maelstrom, https://github.com/maelstromthegame/defcon24.



    Additional Information

    Article Title: Wargaming in Cyber Security Education and Awareness Training
    Author(s): HAGGMAN, Andreas
    Date of Publication: 2019-06-28
    Publication: International Journal of Information Security and Cybercrime
    ISSN: 2285-9225 e-ISSN: 2286-0096
    Digital Object Identifier: 10.19107/IJISC.2019.01.04
    Issue: Volume 8, Issue 1, Year 2019
    Section: Advances in Information Security Research
    Page Range: 35-38 (4 pages)



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